careful_lobster/geofs-mcp
Built by Metorial, the integration platform for agentic AI.
careful_lobster/geofs-mcp
Server Summary
Control aircraft flight parameters
Access real-time flight data
Navigate between waypoints and airports
Select different aircraft models
Execute flight maneuvers
A Model Context Protocol (MCP) server for the GeoFS flight simulator, allowing AI models to control and interact with aircraft in the GeoFS browser-based flight simulator.
Clone this repository:
git clone https://github.com/yourusername/geofs-mcp-server.git
cd geofs-mcp-server
Install dependencies:
npm install
Build the project:
npm run build
Start the MCP server:
npm start
The server will launch a browser window that navigates to GeoFS
The MCP server will be available at:
http://localhost:3000
ws://localhost:3000
This MCP server can be used with AI models that support the Model Context Protocol, allowing them to:
GET /mcp
- Get server capabilities and available endpointsGET /mcp/aircraft
- Get current aircraft dataPOST /mcp/aircraft
- Control aircraft parametersGET /mcp/flight-data
- Get comprehensive flight dataPOST /mcp/navigation
- Set navigation parametersGET /mcp/simulation
- Get simulation statusPOST /mcp/simulation
- Control simulation parametersThe server also supports WebSocket for real-time communication:
// Example WebSocket message
{
"id": 1,
"type": "command",
"command": "setThrottle",
"params": {
"value": 0.75
}
}
Available commands:
setThrottle
- Set engine throttle (0-1)setHeading
- Set target heading in degreesgetPosition
- Get current aircraft positionselectAircraft
- Change to a different aircrafttakeOff
- Execute takeoff procedureland
- Execute landing proceduregetFlightData
- Get comprehensive flight dataSee the examples/simple-client.js
file for a basic example of how to connect to and use the GeoFS MCP server.
To run the example:
node examples/simple-client.js
The GeoFS MCP server uses Puppeteer to control a browser instance running GeoFS. It provides a standardized MCP interface that allows AI models to interact with the flight simulator through HTTP and WebSocket APIs.
Contributions are welcome! Please feel free to submit a Pull Request.
This project is licensed under the MIT License - see the LICENSE file for details.